The only human you see is Chell and you can only see her if you look at yourself in another portal, but the art for the rest of the world holds up wonderfully. The game still looks good since it's focus on art style as opposed to characters and grit. It reinforces the need to really understand all of the tools and the puzzle environment you are in to complete the tasks. I don't recall getting to the end of any puzzle and thinking the answer was so obtuse or confusing that I couldn't have figured it out on my own. The puzzles build upon each other so that as the game starts off simple enough, by the end you're wrapping your head around confusing and complex courses that feel immensely satisfying and challenging. You learn to use turrets and cubes from the first game, but also light bridges, gravity lifts, and different types of movement gels. Then there's the gameplay, which takes the concept of opening two portals to connect those points in reality, and introduces so many new concepts. But also the world they built, showing the offices and testing lobbies, does just as much to build up the story of this simple game more than it has any right to, and connect it to a greater world outside of the labs. The writing of characters such as Cave Johnson is fantastic and performed phenomenally. That is until you get to the old laboratories and learn about Aperture's origins. They bring the world to life when the world itself doesn't usually offer much visual variety. Chell is a silent protagonist, but the characters around her are hilarious, and written so well that I really loved all of them. What gives this story depth is the writing and the environmental storytelling. You wake up after the first game, go through rundown test chambers, awaken GlaDOS, do more tests, defeat her and get sent to the origins of Aperture, only to eventually re-emerge and fight the end villain. But also the world they built, showing the offices and testing lobbies, … More
This game is the culmination of great puzzle design and fantastic writing that builds a world out of only a few characters and a silent protagonist, and turned that world into something I wish I knew more about. Portal 2 however, feels like the that concept realized to amazing results. Portal 1 felt like an experiment, or a proof of concept game. Needless to say, it is still top of its class. I was curious to see if it would hold up as I only played Portal 2 back on Xbox 360 and remember it being quite enjoyable. Over the weekend of July 4th I completed Portal 1 and now I have replayed Portal 2. I immediately paused the direct, grabbed my switch, and dropped $20. During the direct I saw Portal Companion Collection announced launching that same day. Recently I watched the Nintendo Switch Partner Direct. I can only recommend this gem, even if you are not into regular puzzle games, because this one is truly remarkable.
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Steam Workshop is also supported, so you can download maps created by others. The game is a bit longer, than the previous entry and also has a variety of co-op maps(which is said to be great too, but I wasn't able to test it yet). You have to think about what to do, based on your previous experiences, but the solution is always hidden in plain sight. That's what the game does perfectly in my opinion, it makes you feel smart. Some puzzles are in small, separated locations, while others can be in spectacularly big domes, but after some thinking, the solution will always come to you. We got brand new fluid mechanics, excursion funnels, light-bridges and so much more to play with, but also the already familiar companion cubes.
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We got a longer story and got a look into the past of Aperture Laboratories and Glados as we venture through the test chambers of different eras plus a new addition to the cast, Wheatley, who is also a great, layered character. It took everything great from the first entry and amped it up to 11 in every possible way. Portal 2 is pretty much the definition of the best sequel.